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So back in June I accepted a job as a concept artist at Hi-Rez Studios to work on SMITE: Battleground of the Gods! It's been a blast so far and I'm hoping I can post some work soon. Stay tuned!
Personal Website
Hey guys, I've had a wordpress site up for quite a while. Check it out if you want.
www.maxdavenport.wordpress.com
Development Update: April 19th, 2010
My buddy Sean Vangorder has been posting development updates as we progress through the stages of game production. I feel like it'd be nice to re-post them here as they are quite thorough and useful. Take a look see.
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Development Update
April 19th, 2010
"Failing to plan is planning to fail." This could not be more true when it comes to producing a game. So the topic of this update's helpful little tip is PLANNING. I know it probably seems fairly obvious that you should have some sort of rough plan before you want to do anything remotely productive, I thought that as well. I was surprised though when I began
I'll let you decide
So I was offered the chance to have some of my keyblade designs actually made by http://lone-wolf212851.deviantart.com/. Turns out I can't decide. That's where you all come in. For the next week, post a link to your favorite design as a response to this journal entry and whichever deviation has the most support will be constructed.
Don't be shy now, this is a limited opportunity. Thanks everyone.
Tough Break
I'm not going to be making keyblades anymore (not like I have been anyways). I'm going to focus on school and my illustrations.
anyways, thanks.
p.s. i'm not taking requests
© 2013 - 2024 suburbbum
Comments9
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lucky bastard, a dream for every artist and you got the chance!
can't wait to see som works from you! XD
can't wait to see som works from you! XD