ShopDreamUp AI ArtDreamUp
Deviation Actions
I'm not going to be making keyblades anymore (not like I have been anyways). I'm going to focus on school and my illustrations.
anyways, thanks.
p.s. i'm not taking requests
anyways, thanks.
p.s. i'm not taking requests
New Job!
So back in June I accepted a job as a concept artist at Hi-Rez Studios to work on SMITE: Battleground of the Gods! It's been a blast so far and I'm hoping I can post some work soon. Stay tuned!
Personal Website
Hey guys, I've had a wordpress site up for quite a while. Check it out if you want.
www.maxdavenport.wordpress.com
Development Update: April 19th, 2010
My buddy Sean Vangorder has been posting development updates as we progress through the stages of game production. I feel like it'd be nice to re-post them here as they are quite thorough and useful. Take a look see.
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Development Update
April 19th, 2010
"Failing to plan is planning to fail." This could not be more true when it comes to producing a game. So the topic of this update's helpful little tip is PLANNING. I know it probably seems fairly obvious that you should have some sort of rough plan before you want to do anything remotely productive, I thought that as well. I was surprised though when I began
I'll let you decide
So I was offered the chance to have some of my keyblade designs actually made by http://lone-wolf212851.deviantart.com/. Turns out I can't decide. That's where you all come in. For the next week, post a link to your favorite design as a response to this journal entry and whichever deviation has the most support will be constructed.
Don't be shy now, this is a limited opportunity. Thanks everyone.
© 2010 - 2024 suburbbum
Comments10
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Awww...Aw Well, Good luck on your future endeavors. Its been forever, huh?